In both of 'em you spend most of your time crawling through dungeons, but that's about it.īut it may seem like the same thing for those who aren't familiar with them. The term is there to differientate between a game like Wizardry and Rogue. That's okay but as said just misses the point of a roguelike. one of the most bad-ass endings on any RPG, still waiting to see Ashley as a wizard on the sequel!! Reminded me a lot of Raistlin from Dungeons & Dragons fame. The story telling, cinemas and camera angles were amazing. Just find out which weapon is more effective against which monster (flying enemies > crossbow, spears > dragons, these are only examples, I don't remember!!) and then attack that type of monster with that same weapon only. The in-game tutorial sucks if I remember correctly, do NOT go thru it. But I don't remember getting stuck at any of them. Which turned into Resident-Evil-ish trips to the equipment boxes at the save points.īox puzzles? Lol. Drawback?: I would have to know which enemies I would be facing and carrying the according equipment. The results? Dragon Slayer swords so powerful by the end of the game I could slay giant lizards in medium-sized combos with no hits taken. But when it clicked, it clicked: I decided to pick a weapon of each type and dedicate it to a type of enemy, attacking each kind of enemy with its correspondent weapon. I agree with you on the weapon system though, it took me hours to figure out what to do, and at the time I didn't have access to the internet. I can see why it could be a problem for ppl that are not used to this. I learned the animations for the attacks for each weapon no problem (which are about 5 frames long each after they start looping, if I remember correctly). Having said that, I'm a hardcore fighting game fan, so the timing issues didn't really affect me at all. I finished the game twice, and together with Grandia and Valkyrie Profile are the best RPGs I played on the system.
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