That said, the Time Spinning Witch as a card seems to be running at a similar singles cost to other recent rulers, and at a similar level of supply. Note that God's Arts can only be used once per game, even if cancelled. Players expecting it can play around it easily enough, but people not expecting it are in an awkward position. These three pieces are The Time Spinning Witch herself (primarily the first J-ruler side, as linked here), Mosasaurus (with deck-to-field play via Dinosaur Surfacing, if necessary), and The Distortion of Time. I can compare this with the Time Spinning Witch easily enough: She is one of three key pieces in a popular rogue deck (For what those words together can mean >_>) designed to prevent the opponent from being able to play for three or more turns. But then this bubble shows up and throws everything into chaos. Ten seems like way too much, but if all of them are normally unplayable it could be excused I suppose. The case of Nexus shows that one of these cards doesn't even have to be good - just have the outside possibility of maybe, possibly being good for a single week - and that can be enough to break everything. This is definitely a bubble - stores have stacks of these things ready to give away to anyone who buys a box and a forty dollar off coupon on a booster box just doesn't make for a tenable economy - but it's an absolutely terrible time for a bubble in the price of a standard playable card because the pro tour is tomorrow.Īnyway, some serious vindication for everyone who's ever said that standard-legal cards outside of boosters was a bad plan that WotC would eventually fuck up. Meanwhile, the IRL price of the card keeps trending up with online listings topping $40 this morning. The price of the card spiked at over $60 in the online market yesterday, and WotC emergency announced that they'd drastically increase the drop rate in chests for the next 2 weeks in an attempt to create a real supply. Because the promo standard cards released outside of packs don't have an easy way to make it on to MTGO other than through random rewards in treasure chests the supply of Nexus of Fate online is minimal. Yesterday evening I saw this tweet floating to the top of reddit. I was impressed and thought "hey, that looks fun, maybe I'll build that deck". But my opponent here certainly used it to good effect, taking *full* advantage of the card's speed to put me in a really bad spot. It looks exactly like what shitty promos usually look like. I'd passed over the card in the M19 spoiler because, well, "take an extra turn" effects generally need to be 5-mana to be even hypothetically standard playable. I was playing Arena the other day and got my ass kicked by a card I'd never seen cast before - Nexus of Fate. It's not a huge sticking point at any given time in standard there are ~10 cards from different sources which are legal and not available in boosters, but these cards are always developed for casual play: explicitly too weak to possibly effect the format. So WotC also does the "you can only get this card if you buy a box" thing and occasionally catch some flak for it as well. (note: the cost of a FoW box in USD is somewhere near $80 I think, for 360 cards? More expensive elsewhere though.) This "reward" is being panned by pretty much the entire community, in addition to the chance of getting a ruler in a box being lowered from 1 per box to 70% chance of a box having one. Spinning Witch is not found in booster packs of any set, but rather is essentially a "reward" for people who buy three boxes.
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